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Game Components

This module contains the core building blocks and data structures used throughout the NetSecGame environment. These include fundamental types such as IP addresses, networks, services, data objects, and actions. These components are used to define both the environment's state and the interactions between agents and the world.

netsecgame.game_components

Action dataclass

Immutable dataclass representing an Action.

Attributes:

Name Type Description
action_type ActionType

The type of action.

parameters Dict[str, Any]

Parameters for the action.

as_dict property

Return a dictionary representation of the Action.

Returns:

Type Description
Dict[str, Any]

Dict[str, Any]: The action as a dictionary.

type property

Return the action type.

Returns:

Name Type Description
ActionType ActionType

The action type.

__eq__

Check equality with another Action object.

Parameters:

Name Type Description Default
other object

Another Action object.

required

Returns:

Name Type Description
bool bool

True if equal, False otherwise.

Source code in netsecgame/game_components.py
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def __eq__(self, other: object) -> bool:
    """
    Check equality with another Action object.

    Args:
        other (object): Another Action object.

    Returns:
        bool: True if equal, False otherwise.
    """
    if not isinstance(other, Action):
        return NotImplemented
    return (
        self.action_type == other.action_type and
        self.parameters == other.parameters
    )

__hash__

Compute the hash of the Action.

Returns:

Name Type Description
int int

The hash value.

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def __hash__(self) -> int:
    """
    Compute the hash of the Action.

    Returns:
        int: The hash value.
    """
    # Convert parameters to a sorted tuple of key-value pairs for consistency
    sorted_params = tuple(sorted((k, hash(v)) for k, v in self.parameters.items()))
    return hash((self.action_type, sorted_params))

__repr__

Return the string representation of the Action.

Returns:

Name Type Description
str str

The action as a string.

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def __repr__(self) -> str:
    """
    Return the string representation of the Action.

    Returns:
        str: The action as a string.
    """
    return f"Action <{self.action_type}|{self.parameters}>"

__str__

Return the string representation of the Action.

Returns:

Name Type Description
str str

The action as a string.

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def __str__(self) -> str:
    """
    Return the string representation of the Action.

    Returns:
        str: The action as a string.
    """
    return f"Action <{self.action_type}|{self.parameters}>"

from_dict classmethod

Create an Action from a dictionary.

Parameters:

Name Type Description Default
data_dict Dict[str, Any]

The action as a dictionary.

required

Returns:

Name Type Description
Action Action

The created Action object.

Raises:

Type Description
ValueError

If an unsupported parameter is encountered.

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@classmethod
def from_dict(cls, data_dict: Dict[str, Any]) -> Action:
    """
    Create an Action from a dictionary.

    Args:
        data_dict (Dict[str, Any]): The action as a dictionary.

    Returns:
        Action: The created Action object.

    Raises:
        ValueError: If an unsupported parameter is encountered.
    """
    action_type = ActionType.from_string(data_dict["action_type"])
    params: Dict[str, Any] = {}
    for k, v in data_dict["parameters"].items():
        match k:
            case "source_host" | "target_host" | "blocked_host" | "blocked_ip":
                params[k] = IP.from_dict(v)
            case "target_network":
                params[k] = Network.from_dict(v)
            case "target_service":
                params[k] = Service.from_dict(v)
            case "data":
                params[k] = Data.from_dict(v)
            case "agent_info":
                params[k] = AgentInfo.from_dict(v)
            case "request_trajectory" | "randomize_topology":
                if isinstance(v, bool):
                    params[k] = v
                else:
                    params[k] = ast.literal_eval(v)
            case "seed":
                if isinstance(v, int):
                    params[k] = v
                elif v is None or v == "None":
                    params[k] = None
                else:
                    raise ValueError(f"Unsupported value in {k}: {v}")
            case _:
                raise ValueError(f"Unsupported value in {k}: {v}")
    return cls(action_type=action_type, parameters=params)

from_json classmethod

Create an Action from a JSON string.

Parameters:

Name Type Description Default
json_string str

The JSON string representation.

required

Returns:

Name Type Description
Action Action

The created Action object.

Source code in netsecgame/game_components.py
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@classmethod
def from_json(cls, json_string: str) -> Action:
    """
    Create an Action from a JSON string.

    Args:
        json_string (str): The JSON string representation.

    Returns:
        Action: The created Action object.
    """
    data_dict = json.loads(json_string)
    return cls.from_dict(data_dict)

to_json

Serialize the Action to a JSON string.

Returns:

Name Type Description
str str

The JSON string representation.

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def to_json(self) -> str:
    """
    Serialize the Action to a JSON string.

    Returns:
        str: The JSON string representation.
    """
    return json.dumps(self.as_dict)

ActionType

Bases: Enum

Enum representing possible action types in the NetSecGame.

__eq__

Compare ActionType with another ActionType or string.

Parameters:

Name Type Description Default
other object

The object to compare.

required

Returns:

Name Type Description
bool bool

True if equal, False otherwise.

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def __eq__(self, other: object) -> bool:
    """
    Compare ActionType with another ActionType or string.

    Args:
        other (object): The object to compare.

    Returns:
        bool: True if equal, False otherwise.
    """
    # Compare with another ActionType
    if isinstance(other, ActionType):
        return self.value == other.value
    # Compare with a string
    elif isinstance(other, str):
       return self.value == other.replace("ActionType.", "")
    return False

__hash__

Compute the hash of the ActionType.

Returns:

Name Type Description
int int

The hash value.

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def __hash__(self) -> int:
    """
    Compute the hash of the ActionType.

    Returns:
        int: The hash value.
    """
    # Use the hash of the value for consistent behavior
    return hash(self.value)

from_string classmethod

Convert a string to an ActionType enum. Strips 'ActionType.' if present.

Parameters:

Name Type Description Default
name str

The string representation.

required

Returns:

Name Type Description
ActionType ActionType

The corresponding ActionType.

Raises:

Type Description
ValueError

If the string does not match any ActionType.

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@classmethod
def from_string(cls, name: str) -> ActionType:
    """
    Convert a string to an ActionType enum. Strips 'ActionType.' if present.

    Args:
        name (str): The string representation.

    Returns:
        ActionType: The corresponding ActionType.

    Raises:
        ValueError: If the string does not match any ActionType.
    """
    if name.startswith("ActionType."):
        name = name.split("ActionType.")[1]
    try:
        return cls[name]
    except KeyError:
        raise ValueError(f"Invalid ActionType: {name}")

to_string

Convert the ActionType enum to string.

Returns:

Name Type Description
str str

The string representation.

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def to_string(self) -> str:
    """
    Convert the ActionType enum to string.

    Returns:
        str: The string representation.
    """
    return self.value

AgentInfo dataclass

Represents agent information.

Attributes:

Name Type Description
name str

Name of the agent.

role str

Role of the agent.

__repr__

Return the string representation of the AgentInfo.

Returns:

Name Type Description
str str

The agent info as a string.

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def __repr__(self) -> str:
    """
    Return the string representation of the AgentInfo.

    Returns:
        str: The agent info as a string.
    """
    return f"{self.name}({self.role})"

from_dict classmethod

Build the AgentInfo object from a dictionary.

Parameters:

Name Type Description Default
data Dict[str, Any]

Dictionary with agent info attributes.

required

Returns:

Name Type Description
AgentInfo AgentInfo

The created AgentInfo object.

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@classmethod
def from_dict(cls, data: Dict[str, Any]) -> AgentInfo:
    """
    Build the AgentInfo object from a dictionary.

    Args:
        data (Dict[str, Any]): Dictionary with agent info attributes.

    Returns:
        AgentInfo: The created AgentInfo object.
    """
    if isinstance(data, str):
        data = ast.literal_eval(data)
    processed = {"name": data["name"], "role": AgentRole.from_string(data["role"])}
    return cls(**processed)   

AgentRole

Bases: str, Enum

Enum representing possible roles of agents.

__eq__

Compare AgentRole with another AgentRole or string.

Parameters:

Name Type Description Default
other object

The object to compare.

required

Returns:

Name Type Description
bool bool

True if equal, False otherwise.

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def __eq__(self, other: object) -> bool:
    """
    Compare AgentRole with another AgentRole or string.

    Args:
        other (object): The object to compare.

    Returns:
        bool: True if equal, False otherwise.
    """
    if isinstance(other, AgentRole):
         return self.value == other.value
    elif isinstance(other, str):
         return self.value.lower() == other.lower().replace("agentrole.", "")
    return False

__hash__

Compute the hash of the AgentRole.

Returns:

Name Type Description
int int

The hash value.

Source code in netsecgame/game_components.py
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def __hash__(self) -> int:
    """
    Compute the hash of the AgentRole.

    Returns:
        int: The hash value.
    """
    return hash(self.value)

__repr__

Return the string representation of the AgentRole.

Returns:

Name Type Description
str str

The agent role as a string.

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def __repr__(self) -> str:
    """
    Return the string representation of the AgentRole.

    Returns:
        str: The agent role as a string.
    """
    return self.value

from_string classmethod

Convert a string to an AgentRole enum.

Parameters:

Name Type Description Default
name str

The string representation.

required

Returns:

Name Type Description
AgentRole AgentRole

The corresponding AgentRole.

Raises:

Type Description
ValueError

If the string does not match any AgentRole.

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@classmethod
def from_string(cls, name: str) -> AgentRole:
    """
    Convert a string to an AgentRole enum.

    Args:
        name (str): The string representation.

    Returns:
        AgentRole: The corresponding AgentRole.

    Raises:
        ValueError: If the string does not match any AgentRole.
    """
    # Clean up input string
    name = name.split(".")[-1] # Remove prefix if present

    # Try case-insensitive matching
    for role in cls:
        if role.value.lower() == name.lower():
            return role

    raise ValueError(f"Invalid AgentRole: {name}")

to_string

Convert the AgentRole enum to string.

Returns:

Name Type Description
str str

The string representation.

Source code in netsecgame/game_components.py
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def to_string(self) -> str:
    """
    Convert the AgentRole enum to string.

    Returns:
        str: The string representation.
    """
    return self.value

AgentStatus

Bases: Enum

Enum representing possible agent statuses.

__eq__

Compare AgentStatus with another AgentStatus or string.

Parameters:

Name Type Description Default
other object

The object to compare.

required

Returns:

Name Type Description
bool bool

True if equal, False otherwise.

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def __eq__(self, other: object) -> bool:
    """
    Compare AgentStatus with another AgentStatus or string.

    Args:
        other (object): The object to compare.

    Returns:
        bool: True if equal, False otherwise.
    """
    # Compare with another ActionType
    if isinstance(other, AgentStatus):
        return self.value == other.value
    # Compare with a string
    elif isinstance(other, str):
       return self.value == other.replace("AgentStatus.", "")
    return False

__hash__

Compute the hash of the AgentStatus.

Returns:

Name Type Description
int int

The hash value.

Source code in netsecgame/game_components.py
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def __hash__(self) -> int:
    """
    Compute the hash of the AgentStatus.

    Returns:
        int: The hash value.
    """
    # Use the hash of the value for consistent behavior
    return hash(self.value)

from_string classmethod

Convert a string to an AgentStatus enum.

Parameters:

Name Type Description Default
name str

The string representation.

required

Returns:

Name Type Description
AgentStatus AgentStatus

The corresponding AgentStatus.

Raises:

Type Description
ValueError

If the string does not match any AgentStatus.

Source code in netsecgame/game_components.py
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@classmethod
def from_string(cls, name: str) -> AgentStatus:
    """
    Convert a string to an AgentStatus enum.

    Args:
        name (str): The string representation.

    Returns:
        AgentStatus: The corresponding AgentStatus.

    Raises:
        ValueError: If the string does not match any AgentStatus.
    """
    if name.startswith("AgentStatus."):
        name = name.split("AgentStatus.")[1]
    try:
        return cls[name]
    except KeyError:
        raise ValueError(f"Invalid AgentStatus: {name}")

to_string

Convert the AgentStatus enum to string.

Returns:

Name Type Description
str str

The string representation.

Source code in netsecgame/game_components.py
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def to_string(self) -> str:
    """
    Convert the AgentStatus enum to string.

    Returns:
        str: The string representation.
    """
    return self.value

Data dataclass

Represents a data object in the NetSecGame.

Attributes:

Name Type Description
owner str

Owner of the data.

id str

Identifier of the data.

size int

Size of the data. Default = 0

type str

Type of the data. Default = ""

content str

Content of the data. Default = ""

__hash__

Compute the hash of the Data object.

Returns:

Name Type Description
int int

The hash value.

Source code in netsecgame/game_components.py
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def __hash__(self) -> int:
    """
    Compute the hash of the Data object.

    Returns:
        int: The hash value.
    """
    return hash((self.owner, self.id, self.type))

from_dict classmethod

Build the Data object from a dictionary.

Parameters:

Name Type Description Default
data Dict[str, Any]

Dictionary with data attributes.

required

Returns:

Name Type Description
Data Data

The created Data object.

Source code in netsecgame/game_components.py
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@classmethod
def from_dict(cls, data: Dict[str, Any]) -> Data:
    """
    Build the Data object from a dictionary.

    Args:
        data (Dict[str, Any]): Dictionary with data attributes.

    Returns:
        Data: The created Data object.
    """
    return cls(**data)

GameState dataclass

Represents the state of the game.

Attributes:

Name Type Description
controlled_hosts Set[IP]

Controlled hosts.

known_hosts Set[IP]

Known hosts.

known_services Dict[IP, Set[Service]]

Known services.

known_data Dict[IP, Set[Data]]

Known data.

known_networks Set[Network]

Known networks.

known_blocks Dict[IP, Set[IP]]

Known blocks.

as_dict property

Return the dictionary representation of the GameState.

Returns:

Type Description
Dict[str, Any]

Dict[str, Any]: The game state as a dictionary.

as_graph property

Build a graph representation of the game state.

Returns:

Type Description
List[int]

Tuple[List[int], List[int], List[Tuple[int, int]], Dict[Any, int]]:

List[int]

(node_features, controlled, edges, node_index_map)

__str__

Return the string representation of the GameState.

Returns:

Name Type Description
str str

The game state as a string.

Source code in netsecgame/game_components.py
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def __str__(self) -> str:
    """
    Return the string representation of the GameState.

    Returns:
        str: The game state as a string.
    """
    return f"State<nets:{self.known_networks}; known:{self.known_hosts}; owned:{self.controlled_hosts}; services:{self.known_services}; data:{self.known_data}; blocks:{self.known_blocks}>"    

as_json

Return the JSON representation of the GameState.

Returns:

Name Type Description
str str

The JSON string.

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def as_json(self) -> str:
    """
    Return the JSON representation of the GameState.

    Returns:
        str: The JSON string.
    """
    ret_dict = self.as_dict
    return json.dumps(ret_dict)

from_dict classmethod

Create a GameState from a dictionary.

Parameters:

Name Type Description Default
data_dict Dict[str, Any]

The game state as a dictionary.

required

Returns:

Name Type Description
GameState GameState

The created GameState object.

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@classmethod
def from_dict(cls, data_dict: Dict[str, Any]) -> GameState:
    """
    Create a GameState from a dictionary.

    Args:
        data_dict (Dict[str, Any]): The game state as a dictionary.

    Returns:
        GameState: The created GameState object.
    """
    if "known_blocks" in data_dict:
        known_blocks = {}
        for target_host, blocked_hosts in data_dict["known_blocks"].items():
            blocked_ips = set()
            for blocked_host in blocked_hosts:
                ip_val = blocked_host["ip"]
                if isinstance(ip_val, dict):
                     ip_val = ip_val["ip"]
                blocked_ips.add(IP(ip_val))
            known_blocks[IP(target_host)] = blocked_ips
    else:
        known_blocks = {}
    state = GameState(
        known_networks = {Network(x["ip"], x["mask"]) for x in data_dict["known_networks"]},
        known_hosts = {IP(x["ip"]) for x in data_dict["known_hosts"]},
        controlled_hosts = {IP(x["ip"]) for x in data_dict["controlled_hosts"]},
        known_services = {IP(k):{Service(s["name"], s["type"], s["version"], s["is_local"])
            for s in services} for k,services in data_dict["known_services"].items()},  
        known_data = {IP(k):{Data(v["owner"], v["id"], v["size"], v["type"], v["content"]) for v in values} for k,values in data_dict["known_data"].items()},
        known_blocks = known_blocks
            )
    return state

from_json classmethod

Create a GameState from a JSON string.

Parameters:

Name Type Description Default
json_string str

The JSON string.

required

Returns:

Name Type Description
GameState GameState

The created GameState object.

Source code in netsecgame/game_components.py
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@classmethod
def from_json(cls, json_string: str) -> GameState:
    """
    Create a GameState from a JSON string.

    Args:
        json_string (str): The JSON string.

    Returns:
        GameState: The created GameState object.
    """
    data_dict = json.loads(json_string)
    return cls.from_dict(data_dict)

GameStatus

Bases: Enum

Enum representing possible game statuses.

__repr__

Return the string representation of the GameStatus.

Returns:

Name Type Description
str str

The game status as a string.

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def __repr__(self) -> str:
    """
    Return the string representation of the GameStatus.

    Returns:
        str: The game status as a string.
    """
    return str(self)

from_string classmethod

Convert a string to a GameStatus enum.

Parameters:

Name Type Description Default
string str

The string representation.

required

Returns:

Name Type Description
GameStatus GameStatus

The corresponding GameStatus.

Source code in netsecgame/game_components.py
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@classmethod
def from_string(cls, string: str) -> GameStatus:
    """
    Convert a string to a GameStatus enum.

    Args:
        string (str): The string representation.

    Returns:
        GameStatus: The corresponding GameStatus.
    """
    match string:
        case "GameStatus.OK":
            return GameStatus.OK
        case "GameStatus.CREATED":
            return GameStatus.CREATED
        case "GameStatus.BAD_REQUEST":
            return GameStatus.BAD_REQUEST
        case "GameStatus.FORBIDDEN":
            return GameStatus.FORBIDDEN
        case "GameStatus.RESET_DONE":
            return GameStatus.RESET_DONE
        case _:
            raise ValueError(f"Invalid GameStatus string: {string}")

IP dataclass

Immutable object representing an IPv4 address in the NetSecGame.

Attributes:

Name Type Description
ip str

The IP address in dot-decimal notation.

__eq__

Check equality with another IP object.

Parameters:

Name Type Description Default
other object

Another object to compare with.

required

Returns:

Name Type Description
bool bool

True if equal, False otherwise.

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def __eq__(self, other: object) -> bool:
    """
    Check equality with another IP object.

    Args:
        other (object): Another object to compare with.

    Returns:
        bool: True if equal, False otherwise.
    """
    if not isinstance(other, IP):
        return NotImplemented
    return self.ip == other.ip

__hash__

Compute the hash of the IP.

Returns:

Name Type Description
int int

The hash value.

Source code in netsecgame/game_components.py
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def __hash__(self) -> int:
    """
    Compute the hash of the IP.

    Returns:
        int: The hash value.
    """
    return hash(self.ip)

__post_init__

Verify if the provided IP is valid.

Raises:

Type Description
ValueError

If the IP address is invalid.

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def __post_init__(self):
    """
    Verify if the provided IP is valid.

    Raises:
        ValueError: If the IP address is invalid.
    """
    try:
        ipaddress.ip_address(self.ip)
    except ValueError:
        raise ValueError(f"Invalid IP address provided: {self.ip}")

__repr__

Return the string representation of the IP.

Returns:

Name Type Description
str str

The IP address.

Source code in netsecgame/game_components.py
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def __repr__(self) -> str:
    """
    Return the string representation of the IP.

    Returns:
        str: The IP address.
    """
    return self.ip

from_dict classmethod

Build the IP object from a dictionary representation.

Parameters:

Name Type Description Default
data Dict[str, Any]

Dictionary with IP attributes.

required

Returns:

Name Type Description
IP IP

The created IP object.

Source code in netsecgame/game_components.py
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@classmethod
def from_dict(cls, data: Dict[str, Any]) -> IP:
    """
    Build the IP object from a dictionary representation.

    Args:
        data (Dict[str, Any]): Dictionary with IP attributes.

    Returns:
        IP: The created IP object.
    """
    return cls(**data)

is_private

Check if the IP address is private. Uses ipaddress module.

Returns:

Name Type Description
bool bool

True if the IP is private, False otherwise.

Source code in netsecgame/game_components.py
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def is_private(self) -> bool:
    """
    Check if the IP address is private. Uses ipaddress module.

    Returns:
        bool: True if the IP is private, False otherwise.
    """
    try:
        return ipaddress.IPv4Network(self.ip).is_private
    except ipaddress.AddressValueError:
        # The IP is a string 
        # In the concepts, 'external' is the string used for external hosts.
        if self.ip != 'external':
            return True
        return False

Network dataclass

Immutable object representing an IPv4 network in the NetSecGame.

Attributes:

Name Type Description
ip str

IP address of the network.

mask int

CIDR mask of the network.

__gt__

Greater-than comparison for networks.

Parameters:

Name Type Description Default
other Network

Another network.

required

Returns:

Name Type Description
bool bool

True if self > other, False otherwise.

Source code in netsecgame/game_components.py
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def __gt__(self, other: Network) -> bool:
    """
    Greater-than comparison for networks.

    Args:
        other (Network): Another network.

    Returns:
        bool: True if self > other, False otherwise.
    """
    try:
        return netaddr.IPNetwork(str(self)) > netaddr.IPNetwork(str(other))
    except netaddr.AddrFormatError:
        return str(self.ip) > str(other.ip)

__le__

Less-than-or-equal comparison for networks.

Parameters:

Name Type Description Default
other Network

Another network.

required

Returns:

Name Type Description
bool bool

True if self <= other, False otherwise.

Source code in netsecgame/game_components.py
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def __le__(self, other: Network) -> bool:
    """
    Less-than-or-equal comparison for networks.

    Args:
        other (Network): Another network.

    Returns:
        bool: True if self <= other, False otherwise.
    """
    try:
        return netaddr.IPNetwork(str(self)) <= netaddr.IPNetwork(str(other))
    except netaddr.AddrFormatError:
        return str(self.ip) <= str(other.ip)

__lt__

Less-than comparison for networks.

Parameters:

Name Type Description Default
other Network

Another network.

required

Returns:

Name Type Description
bool bool

True if self < other, False otherwise.

Source code in netsecgame/game_components.py
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def __lt__(self, other: Network) -> bool:
    """
    Less-than comparison for networks.

    Args:
        other (Network): Another network.

    Returns:
        bool: True if self < other, False otherwise.
    """
    try:
        return netaddr.IPNetwork(str(self)) < netaddr.IPNetwork(str(other))
    except netaddr.AddrFormatError:
        return str(self.ip) < str(other.ip)

__repr__

Return the string representation of the network.

Returns:

Name Type Description
str str

The network in CIDR notation.

Source code in netsecgame/game_components.py
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def __repr__(self) -> str:
    """
    Return the string representation of the network.

    Returns:
        str: The network in CIDR notation.
    """
    return f"{self.ip}/{self.mask}"

__str__

Return the string representation of the network.

Returns:

Name Type Description
str str

The network in CIDR notation.

Source code in netsecgame/game_components.py
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def __str__(self) -> str:
    """
    Return the string representation of the network.

    Returns:
        str: The network in CIDR notation.
    """
    return f"{self.ip}/{self.mask}"

from_dict classmethod

Build the Network object from a dictionary.

Parameters:

Name Type Description Default
data Dict[str, Any]

Dictionary with network attributes.

required

Returns:

Name Type Description
Network Network

The created Network object.

Source code in netsecgame/game_components.py
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@classmethod
def from_dict(cls, data: Dict[str, Any]) -> Network:
    """
    Build the Network object from a dictionary.

    Args:
        data (Dict[str, Any]): Dictionary with network attributes.

    Returns:
        Network: The created Network object.
    """
    return cls(**data)

is_private

Check if the network is private. Uses ipaddress module.

Returns:

Name Type Description
bool bool

True if the network is private, False otherwise.

Source code in netsecgame/game_components.py
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def is_private(self) -> bool:
    """
    Check if the network is private. Uses ipaddress module.

    Returns:
        bool: True if the network is private, False otherwise.
    """
    try:
        return ipaddress.IPv4Network(f'{self.ip}/{self.mask}',strict=False).is_private
    except ipaddress.AddressValueError:
        # If we are dealing with strings, assume they are local networks
        return True

Observation

Bases: NamedTuple

Observations are given when making a step in the environment.

Attributes:

Name Type Description
state GameState

Current state of the environment.

reward float

Value with immediate reward for last step.

end bool

True if the game ended.

info Dict[str, Any]

Dictionary with additional information about the reason for ending.

ProtocolConfig dataclass

Configuration for protocol constants.

Attributes:

Name Type Description
END_OF_MESSAGE bytes

End-of-message marker.

BUFFER_SIZE int

Buffer size for messages.

Service dataclass

Represents a service in the NetSecGame.

Attributes:

Name Type Description
name str

Name of the service.

type str

Type of the service. Default unknown.

version str

Version of the service. Default unknown.

is_local bool

Whether the service is local. Default True.

from_dict classmethod

Create a Service object from a dictionary.

Parameters:

Name Type Description Default
data Dict[str, Any]

Dictionary with service attributes.

required

Returns:

Name Type Description
Service Service

The created Service object.

Source code in netsecgame/game_components.py
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@classmethod
def from_dict(cls, data: Dict[str, Any]) -> Service:
    """
    Create a Service object from a dictionary.

    Args:
        data (Dict[str, Any]): Dictionary with service attributes.

    Returns:
        Service: The created Service object.
    """
    return cls(**data)